

Move over, undead people – dinosaurs are the new zombies.” It fits perfectly within our portfolio and shows the true potential of the theHunter brand, a franchise we have been working on since 2009. ”theHunter: Primal is a new direction for Expansive Worlds. Whereas theHunter is an ever-evolving F2P subscription service, Primal is released as a stand-alone, one time purchase.Ĭhristofer Sundberg, Co-founder and Chief Creative Officer at Avalanche Studios, said: The game is based on the popular theHunter franchise, with more than 4.5 million registered players. Throughout Early Access and beyond, additional species will be added along with weapons, gameplay features and tweaks. And of course the iconic Tyrannosaurus Rex, a brutal six ton predator. The lumbering tri-horned herbivore Triceratops. There’s the Utahraptor, a fast-moving, medium sized dinosaur that hunts in packs.



Throughout the different biomes of the world loom cunning predators that not only hide from you, but communicate with each other and plan deadly attacks.Īt Early Access launch, theHunter Primal features three deadly species from the Cretaceous period. The very environment – dense, foreign, even poisonous – is threatening as you traverse it. TheHunter: Primal introduces a huge Jurassic landscape (24 square km/9.3 square miles) which will push your survival skills to their limits. Please Stick with master server patch 2.Avalanche Studios and Expansive Worlds today released theHunter: Primal, a frighteningly realistic dinosaur hunting experience, as a stand-alone one-time purchase on Steam Early Access. If you want custom maps, please wait for UMP3 which is currently being built by 00 check link below. To avoid this conflict and the bias/favouritism, I decided to remove all custom content and only leave the Primal Hunt maps which were part of the official expansion pack (ie not custom maps). This leaves some mappers not getting their maps included while others are. After much explaining and negotiations, we have come to the decision that the addition of custom content is not justified, especially considering how small the patch was previously and the current patch size increasing.įurthermore, there is a bias of what maps get included and which aren't. However, the size of the MSP has again increased. Originally the MSP was designed only to get AvP2's multiplayer working once again. Today we had to pull the patch because unnecessary user-made content was added to the patch, which had nothing to do with helping the player get AvP2's multiplayer working once again.
